Free helper for Fantasy PL mini leagues

Beat your mates in your Fantasy PL mini league.

Fantasy PL Mini League Helper looks at everyone in your mini league and tells you which transfers to make, who to captain and when to play your chips, so you have the best chance of finishing first.

From your team page's address: …/entry/123456/event/…
Either works. Classic leagues of up to 50 managers.
Where do I find my team ID?
  1. Open the Fantasy Premier League website or app in a browser and sign in.
  2. Open Points or Pick Team and copy the number from the address: fantasy.premierleague.com/entry/123456/event/7.
  3. You can paste the whole address and we'll pick out the number. Your leagues then appear in a list.

Fetching your league…

This takes a few seconds the first time.

Players your rivals don't have

Behind in your league? Copying everyone can't catch the leader. We find the players few of your rivals own who give you the biggest boost.

Cover for the ones they do

In front? If your closest rivals own a player and you don't, one big score can swing the table. We show where you need cover.

Your chance of winning

Every suggestion is ranked by how much it improves your chance of winning your league, using your real rivals, their squads and how often they transfer.

How it works

Enter two numbers

Your mini league ID and your team ID. No sign-up.

We check your whole league

Every rival's squad and likely moves, played out thousands of times.

You get a short to-do list

Transfers, captain and chip timing, each with the reason why.

Straight talk Football is random and no tool knows team news. The chances shown are estimates, not promises, and if you are far behind it will tell you so. Use it as a second opinion.

Refreshing…

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—in league

Your moves this week

Good moves that can wait
More transfer options
Captain
Chips

Who you're up against

The managers most likely to win your league, and how much of your squad they share
How this advice is made
  • This season leads. A player's form this season drives the projection. History is only a starting point, and a player's first two games count as no evidence, so one big score does not move much. From about eight games a player is judged mainly on this season.
  • Minutes first. Rotation and injury risk are priced before attacking potential.
  • Six weeks ahead. Moves are judged over the next six gameweeks, with far-off forecasts pulled back toward the average.
  • A move must beat doing nothing. Every week the plan compares moving with rolling the free transfer, and small gains are not worth a move.
  • Every transfer is a bet. We show how often a gain like this paid off in past seasons, and the likely range.
  • Your league, not the whole game. Differentials and cover are judged by what they do to your chance of winning your mini league.
  • Judged afterwards. The tool records its recommendations and checks them against what actually happened.

Market watch

Players you don't own who may be underrated. These are leads to look into, not recommendations: expected goals and assists only add a little to a form-based projection when we test them.

Should you play a chip now?

"Hold" is a perfectly good answer. WC Wildcard · FH Free Hit · BB Bench Boost · TC Triple Captain